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Informal learning is
a type of education or training program in which learners define what
they want to learn and learning is considered successful when learners
feel that they are able to master their intended objectives (whether or
not the course designers believe that the learners have or have not
demonstrated mastery)
Some experts believe that as much as 70 percent of all adult learning is informal.
Informal learning contrasts with formal learning, in which instructional designers
“identify the intended outcomes long before the course begins and learners are
only considered to have successfully completed the learning program when they
demonstrate successful mastery of these outcomes” (Carliner, 2004). Most guides
for developing e-learning focus almost exclusively on developing material for
formal learning (such as Alessi & Trollip, 2000; Carliner 2002a; Driscoll, 2002; and
Horton, 2000).
We feel that, for e-learning to live up to its promise of providing any time, anywhere
learning, it must encompass informal learning. In fact, certain types of
e-learning for the workplace are essentially informal, especially knowledge management
and performance support (also called workflow-based training).
Informal learning is closely tied to the concept of self-directed learning, which is
defined as “a process in which individuals take the initiative, with or without the
help of others,” to diagnose their learning needs, formulate learning goals, identify
resources for learning, select and implement learning strategies, and evaluate learning
outcomes. Informal learning and selfdirected
learning are compatible concepts. The primary
difference is that informal learning refers to the materials prepared by a designer,
and self-directed learning refers to the design of a plan of learning by a student.
Many people confuse informal learning with asynchronous courses that are available
on demand, such as a course on MS Excel® that learners can take anywhere they
have access to the Internet. Although such courses are available almost whenever
learners need them, the courses themselves are still formal. The objectives are furnished
by the instructional designers, as are assessments at the end of the course. If
the courses are employer-sponsored, learners’ performance on these courses is often
tracked and reported.
For something to be informal learning, it cannot have externally prescribed objectives.
It rarely has formal tests either. Rather, the content stands on its own, and
designers do their best to make specific pieces of content easy to find. For example,
the U.S.-based medical website WebMD site provides information on a variety
of health-related matters, including diseases, chronic conditions, and wellness.
Users find the topic of interest to them and continue reading until they feel they
have read all that they need to. The site also provides links to more in-depth content
on the Web should users feel that they need more information than is provided
at the site.
Similarly, Computerworld, the trade newspaper for the computer industry, has
a number of Quick Studies, which provide background information about a hot
topic in the information technology industry. A learner who needs a crash course
on a topic like network sniffers or netiquette can find a briefing at this site. If the
learner wants more in-depth content, the Quick Studies provide links to articles
from the Computerworld archives.
Although neither the WebMD nor Computerworld example was designed specifically
to build skills (the most technical definition of learning), both provide a learning
experience because users can acquire information and act on it.
Although learners are at the center of informal learning programs, instructional
designers play a key role in the learning process. When designing curricula for
informal learning, instructional designers serve as guides, helping learners choose
the types of experiences that will benefit their objectives and link those experiences
together in a meaningful way. In some instances, instructional designers prepare
original materials for informal learning. They focus on designing content in such a
way that users can easily find it in when a moment of need arises. Designers also design
around the known limited attention spans of informal learners, show the relevance
of the content, and provide meaningful examples that users can immediately
adapt in their work. In other instances, the learning content is provided by technical
experts, such as scientists and engineers. In these instances, instructional designers
prepare forms or templates through which experts can easily enter their
material yet can prepare the material in a way that novice learners can grasp the material
as effortlessly as possible. |