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If the course has been designed to be user (student) centered, rather than
teacher centered, your role primarily will be to guide learners in creating
meaning from course materials. They may do this by working alone on some
assignments, but more often by sharing ideas and discovering connections
among ideas through collaborative learning. Group activities, such as
discussions and simulations, allow learners to collaborate within the course
structure. However, individual and group activities should take place
within an online course.
Both asynchronous and synchronous communication and activities are
important in an online class. You will use both types of communication to
build a learning community. As well, a group of learners with different
preferences and styles should find a variety of individual and team activities
and assignments. In this way, each learner should have at least one type
of activity that matches his or her preferred learning style or method of
communication.
Asynchronous communication and activities take place outside of real time.
For example, a learner sends you an e-mail message. You later read and
respond to the message. There is a time lag between the time the learner
sent the message and you replied, even if the lag time is short. Bulletin board
messages can be added at any time and read at your and the learners’ leisure;
you do not read someone else’s message as it is being created, and you can
take as much time as you need to respond to the post. Asynchronous
activities take place whenever learners have the time to complete them. For
example, viewing videos linked to the course site, reading a textbook, and
writing a paper are all asynchronous activities.
In contrast, synchronous, or real-time, communication takes place like a
conversation. If your class uses only writing-based tools to communicate,
the only synchronous communication possible is a chat session. Everyone
gets online in the same chat room and types questions, comments, and
responses in real time. Synchronous activities may include chat sessions,
whiteboard drawings, and other group interactive work.
If your class involves multimedia tools, synchronous communication might
involve audio or video feeds to the computer. Some “online” courses require
learners and teachers to get together at least once (or sometimes several
times) in person, by conference call, or through closed-circuit television
links.
Although these examples of synchronous communication take place
offline, they may still be important communication tools for distance
learners who spend the rest of their time working online. Occasionally,
group synchronous activities take place on site, too. For example, lab
sessions or proctored testing sessions may require learners to complete
activities with other class members in real time.
Learning communities may use chat rooms for discussion, interviews, Q &
A sessions, and team work sessions. Community members often prefer realtime
communication instead of asynchronous communication for work
sessions, although both synchronous and asynchronous communication
are used frequently. Location, personal/work schedules, and time zones
determine which forum is best for a particular situation or community.
Group members also keep in touch through notices and responses tracked
on bulletin boards or posted to a community’s Web site, mailing lists, and
bulk and individual e-mail.
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